
Another one could be that they are relying on 3rd party libraries (additional software incapsulated within the app) that aren't compiled for 64 bit Windows.


For instance, the MacOS version of Discord only ships as 64 bit (because latest versions of Electron for Mac only support 64 bit as per recommended / enforced by Apple which is dropping support for 32 bit apps altogether).Ī theory (worth what it's worth) is that they chose to only ship one "universal" Windows app for simplicity's sake: less builds, less tests, less potential problems thus saving time & money. However, I can't tell you why they don't. Yes, it's technically possible for Discord to ship a 64 bit Windows client.
